pyrender
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Easy-to-use glTF 2.0-compliant OpenGL renderer for visualization of 3D scenes.
Hello, I am on MacOS. I am using pybullet.GUI to connect to physics client as follows: `self.physicsClient = pb.connect(pb.GUI)` In addition, I am using pyrender to render some other images...
I tried to run pyrender on the Leonard cluster at ETH Zurich. https://scicomp.ethz.ch/wiki/Leonhard_applications_and_libraries I get the following error: File "/cluster/home/lehnerj/.local/share/virtualenvs/wearable3dhandreconstruction--fu_gjdO/lib/python3.6/site-packages/pyglet/__init__.py", line 351, in __getattr__ return getattr(self._module, name) AttributeError: 'NoneType' object...
orig_width=640 orig_height =640 renderer = Renderer(resolution=(orig_width, orig_height), orig_img=True,wireframe=False) def show_render(vibe_results,renderer, img_vibe): mesh_color = {k: colorsys.hsv_to_rgb(np.random.rand(), 0.5, 1.0) for k in vibe_results.keys()} for key, vibe_result in vibe_results.items(): #print("\n key,vibe_result:\n",key,vibe_result) frame_verts =...
Hi, thanks for such great work. It works well in my own PC.However, the following error occurs when I try to run in server. How could I solve it? >...
I am creating a PR that offers a Viewer written in Qt (PyQt5 or PySide2) so I do not want to break the style of the format so I am...
Line 286 if mesh.visual.uv is not None: leads to problems, for my mesh it was [] it works, when changing it to if mesh.visual.uv is not None and len(mesh.visual.uv) !=...
## Description The current implementation of pyrender uses a lot of hard-coded shader logic, such as binding textures and uniforms. This seriously limits the opportunity to use user-specified shaders. ##...
I am interested in using pyRender. Is there a way to know the image size of the output model when rendering a 3D model? As a reason for the question,...
How to save constructed scene as objects file with textures and materials?
Is there a way to get a point cloud of a scene? If not, I think this would be a useful feature.