pyrender
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Easy-to-use glTF 2.0-compliant OpenGL renderer for visualization of 3D scenes.
Fixes #209
I have tested serveral script, all others are normal, except on program, somehow I set RenderFlags to RGBA, and set scence background color to 4 channels, but get returned result...
Following #4, I set the bg_color and RenderFlags as follow, but the output **color** has a shape of **h x w x 3** (**h x w x 4** is expected)....
I am trying to use pyrender on headless server but face EGL BAD DISPLAY. Here is my code: ``` import os os.environ["PYOPENGL_PLATFORM"] = "egl" import pyrender pyrender.offscreen.OffscreenRenderer(640, 480) ``` The...
Is there a plan to support skew coefficients in the camera intrinsics, which is commonly used in computer vision? In particular, the intrinsics matrix can be written as K =...
Since trimesh 3.9.33 (I tested with pip, and trimesh 3.9.32 works fine) the `test_meshes.py` test fails with error: ~~~ bm = trimesh.load('tests/data/WaterBottle.glb').dump()[0] x = Mesh.from_trimesh(bm) assert x.primitives[0].material.baseColorTexture is not None...
Pyrender version : 0.1.45 Python version (python virtual environment) : 3.8.3 I get the below error on executing "python render.py" from path 'tool/MANO_render': (https://github.com/facebookresearch/InterHand2.6M) Traceback (most recent call last): File...
Is there a method to render a human mesh without anti-aliasing? I have tried rendering a human mesh (with iuv values) and want a solid distinction between the background and...
Hi I tried to implement the offscreen rendering with my GPU on Windows but it raised an issue: raise ImportError("Unable to load EGL library", *err.args) Could anyone help with this...
I am simply trying to rotate a mesh. Why are the docs so unclear?? what ive tried: pyrender.Node(mesh=mesh, rotation=(1.0, 1.0, 1.0 ,1.0)) pyrender.Node(mesh=mesh, rotation=[1.0, 1.0, 1.0 ,1.0]) pyrender.Node(mesh=mesh, rotation=np.array([1.0, 1.0,...