pyrender
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Easy-to-use glTF 2.0-compliant OpenGL renderer for visualization of 3D scenes.
[OSMesa Google CoLab Notebook](https://colab.research.google.com/drive/1Z71mHIc-Sqval92nK290vAsHZRUkCjUx) Example no longer works. ``` ImportErrorTraceback (most recent call last) in () 28 29 # Render the scene ---> 30 r = pyrender.OffscreenRenderer(640, 480) 31 color,...
Hello, I run a test code: ``` import os os.environ['PYOPENGL_PLATFORM'] = 'osmesa' import pyrender pyrender.OffscreenRenderer(viewport_width=224, viewport_height=224,point_size=1.0) ``` and got the error: ``` Traceback (most recent call last): File "test.py", line...
I want the color rendered as float instead of uint8 for higher precision. I want to render a UV coordinate map. My plan is to set the texture color as...
For SSH, seems like the only way is to do the rendering with a visualizer is [offscreen rendering](https://pyrender.readthedocs.io/en/latest/examples/quickstart.html#minimal-example-for-offscreen-rendering). However, I need to do `viewer = pyrender.Viewer` because I need to...
Hi, I'm getting a `TypeError: Expected a Trimesh or a list, got a `when importing a .glb file. Is there any way to go around this? ``` import trimesh import...
This might be a won't-fix, but it'd be nice if there was a render flag such that wireframe meshes in the scene don't affect the shadowmap. I'm not sure if...
I want to make this function  ,but it will be wrong :  i guess it have the problem in there:  but i dont know how to deal...
Hi, Given a mesh and camera in a given pose and location; is there a function that I can use to compute which faces/vertices of the mesh are visible from...
I'm trying to get normals data after scene has been rendered using flags with `RenderFlags.FACE_NORMALS`. My naive code example looks like ``` r = pyrender.OffscreenRenderer(offscreen_width, offscreen_height) rgb_data, depth_data = r.render(scene,...
Hi, thanks for great work. When I project mesh to image plane using , some part of peojection are out of image and then be overlooked. How to slove this...