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Easy-to-use glTF 2.0-compliant OpenGL renderer for visualization of 3D scenes.

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Hi, thanks for this library! This is not an issue rather some understanding. I am trying to register multiple point cloud together each of which are generated from the color...

Hi, thank you for this amazing rendering tool. I am wondering where do the model .obj objects come from. I would like to add more types of objects. Thank you!

I have noticed the coordinates of trimesh vertices have both positive and negative floating number. And they seem to be between -1 and 1. I would like to ask when...

Hi, great project! i have a question about the error of rendered depth: How precise is the depth? when i compare the depth with ground truth CAD model point cloud,...

when I try to render 3d file using the same code as in the example: >>> import trimesh >>> import pyrender >>> fuze_trimesh = trimesh.load('examples/models/fuze.obj') >>> mesh = pyrender.Mesh.from_trimesh(fuze_trimesh) >>>...

Is it rotate=trimesh.transformations.rotation_matrix( angle=np.radians(10.0), direction=[0,1,0], point=[0,0,0]) scene.set_pose(cam,np.dot(scene.get_pose(nl), rotate))

Hi @mmatl , thanks for your great work, it really helps me a lot. Is there any interface in pyrender which rendering with image as background (very helpful when applying...

Hi, I am having some trouble converting the depth map produced using pyrender into a point cloud in the scene. I have a camera and renderer created via: ``` camera...

This is my completed code below: import gi gi.require_version('Gtk','3.0') from gi.repository import Gtk,GLib import threading import pyglet import mutagen.mp3 as tag class AudioPlayer: def __init__(self): #Initializing Builder Objects self.builder= Gtk.Builder()...