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Easy-to-use glTF 2.0-compliant OpenGL renderer for visualization of 3D scenes.

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platform_event_loop.start() File "C:/msys64/mingw64/lib/python3.8/site-packages/pyglet/app/win32.py", line 89, in start raise RuntimeError('EventLoop.run() must be called from the same ' + RuntimeError: EventLoop.run() must be called from the same thread that imports pyglet.app Below...

I made a pyqt5 UI, and I want to show the pyrender result(3D model) in the UI window, how can I do this?

I am trying to create an offscreen rendering scene, with back-face culling disabled and faces with 1>alpha>0. Here is my attempt: ``` import numpy as np import trimesh import pyrender...

Hi, Some classes/functions like Texture (https://pyrender.readthedocs.io/en/latest/generated/pyrender.Texture.html) take as input `GL_TEXTURE_2D` and `GL_FLOAT`. If I'm fine with the default, it all works, but how do I change this to e.g. `GL_UNSIGNED_BYTE`?...

I am using your library to render a image form a mesh model. But the rendered image is not right with the camera pose. I want to know the camera...

Hi, I am trying to visualize a mesh (exported using `trimesh.exchange.obj.export_obj()`) adding it to pyrender.scene and it is missing color coordinates. This is the code: `mesh = trimesh.load('/path/to/exported/file.obj')` `pyrender_mesh =...

I am rendering a scene with a spotlight and a mesh object. Is it possible to retrieve the rendered per-vertex colors of the mesh object with the effect of lighting?

Hello, I am looking for a simple example showing how can we specify material properties and render it. Thanks in advance.

Following the [dissection of the opengl camera matrix](http://www.songho.ca/opengl/gl_projectionmatrix.html) I fixed what I think is a bug in the recovery of the metric depth for orthographic cameras. Please let me know...

Whenever I try to load the obj file it says that the material can't be loaded from mtl file and blank image is displayed after rendering. unable to load materials...