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how to render a mesh without anti-aliasing

Open mhq6634 opened this issue 4 years ago • 1 comments

Is there a method to render a human mesh without anti-aliasing? I have tried rendering a human mesh (with iuv values) and want a solid distinction between the background and the human body. However, now I am getting an aliased image instead (as shown in the image below):

image iTerm2 jrSLLQ 000391

mhq6634 avatar Sep 09 '21 13:09 mhq6634

To my understanding, this is work in progress. Here is a hack you could try.

pbsds avatar Mar 07 '22 13:03 pbsds