pyrender
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Easy-to-use glTF 2.0-compliant OpenGL renderer for visualization of 3D scenes.
Does anyone have any relevant experience? As I don't want Scenes to interfere with each other due to multithreading and multiprocessing, I created multi OffscreenRenderers running on independent threads. The...
('Shader compile failure (0): 0(337) : error C1503: undefined variable "uv_0"\n', ['#version 330 core\n///////////////////////////////////////////////////////////////////////////////\n// Structs\n///////////////////////////////////////////////////////////////////////////////\n\nstruct SpotLight {\n vec3 color;\n float intensity;\n float range;\n vec3 position;\n vec3 direction;\n float light_angle_scale;\n float...
Follow up on #39. This doesn't cover the mac-os related cases mentioned in that thread. Looking for ideas from maintainers to handle mac-os cases.
Hello, first of all thanks for the awesome library. I am trying to render a mesh with a texture by first creating a trimesh and then adding `TextureVisuals`: ```python tri_mesh...
A feature I would find useful is to interactively move and zoom the camera in the `Viewer` and then use this position later in the code. As an example, if...
Is there a possibility of using existing api to render scene in stereo side by side ?
Hi, I am having an issue since I would like to render an image given a 3d model and the pose parameters wrt the camera (knowing FOV and aspect ratio)....
I am trying to render hair, which rear part should not be rendered, so I am trying to occlude it with a face mesh. But setting is_visible False for the...
Hi there, excellent library. I've been banging my head against the wall for a few days now with this problem so thought it might be a good time to beg...
Hi Matthew I'm writing a paper and I used the Pyrender in my work, may I ask how can I cite you in the form of BibTex? Thank you so...