Mikael Hermansson

Results 188 comments of Mikael Hermansson

I've run this through a couple of different projects now, and I can't spot any obvious regressions. I also created a tool script to do something similar to the MRP...

@stijn-h I realize this PR has been pending for quite some time now, but are there any plans to address the latest feedback here and try to bring this across...

I only see an empty floor in `node_3d.tscn`. It looks like `nod4EC.tmp` contains a scene that looks sort of like your screenshot though. Did you forget to save before zipping...

Yes, thank you for providing the project, I was able to reproduce the issue. It seems you beat me to the punch with figuring out part of the solution, but...

> Another thing that caught me by surprise is the effect of the shape margins on this problem, specifically when using a single `StaticBody3D`. I was of the belief that...

> I don't know why the final velocity after move_and_slide would be zero or so close to zero however as that should only really happen when colliding straight on with...

I will also say that setting the margin to 0 has been shown to produce some problematic collisions when you're dealing with something like a `BoxShape3D`/`CylinderShape3D` character that itself is...

> This function uses `Shape::GetSupportingFace` which gives the original faces without convex radius, so in principle it shouldn't matter what the convex radius of the box is. (If I haven't...

> [@mihe](https://github.com/mihe) I assume that an extra call to `JoltSpace3D::try_optimize` needs to be placed for running in the editor, but I don't know what the best place would be. Yes....