Mikael Hermansson
Mikael Hermansson
With this extension now having been merged into Godot in the form of an engine module (see [README](https://github.com/godot-jolt/godot-jolt?tab=MIT-1-ov-file)), it will be considered to be in maintenance mode going forward, where...
I experimented with adding a new CMake option for providing the `extension_api.json` at one point, same as what godot-cpp does, but ran into problems due to how I manage the...
I don't believe you need to target a custom `extension_api.json` just because you have custom engine modules, assuming of course that you haven't modified Godot Jolt to actually make use...
You can find the prebuilt one here: [v0.13.0-beta1](https://github.com/godot-jolt/godot-jolt/releases/tag/v0.13.0-beta1)
I'm gonna be honest with myself and say that I likely won't get around to doing this, so I'll go ahead and close this. If someone has a strong need...
I'll see about adding it as a CMake parameter instead. I'd prefer not to add another set of presets, since it would create another combinatory explosion. The crash you're seeing...
I gave this a try (on Windows/MSVC) a while back, but ran into some strange issues that I frankly don't have the time (nor patience) to pursue. Given that something...
I appreciate the work you've put in here, but just so there's no misunderstanding, my stance on supporting this hasn't changed much since my original reply in #477. If anything,...
> I'm hoping the combination of those two (or a followup 4.3.x) will eliminate the need to custom build the export templates in the medium term, but in the mean...
> Nope; happy to. Wasn't sure you'd want both things in one. :) Not a problem at all. I'll turn on the CI stuff for you in this PR. Note...