Mikael Hermansson
Mikael Hermansson
This specific problem wouldn't be fixed by something like #83087. As hinted at by @AThousandShips already, the area overlaps are evaluated as part of stepping the physics simulation, which you'd...
This was superseded almost two years ago now by #85819, which added a `--install-android-build-template` argument. That "new" argument was however only documented fairly recently, in godotengine/godot-docs#11052.
Unfortunately I have no way of testing those builds myself, since I don't own a Raspberry Pi, and frankly I wouldn't really have any time to spare for adding support...
Apologies for letting the above mentioned pull request sit around for so long, but time has been a scarce commodity for me these last few months, and additional platform support...
I think something like this is sorely needed, and would to some degree serve the same need as what Unity has with its built-in memory profiler, which I would encourage...
> I think maybe the inclusive count should go in the tree, then the exclusive count can go in the list on the right after you click a tree item?...
I'll see about giving this another go in the coming week. However, just to clarify, the changes to `main.cpp` (mentioned [here](https://github.com/godotengine/godot/pull/97210#discussion_r1824562033)) seemed to be a showstopper in the project I've...
> Is the project you're working on something you can share? Unfortunately not, but I'm happy to try to extract repros for whatever issues I run into. I tried reproducing...
@AleksLitynski I've done some testing in the non-trivial project that I have access to, and here are my findings... ## `EditorInterface` parser error The `main.cpp` changes are still a problem...
@AleksLitynski Any idea what your availability looks like going forward, in terms of taking this PR across the finish line? If you're unable to work on this in the near...