Mikael Hermansson
Mikael Hermansson
Thank you for all the information, but sadly I'm not sure it's gonna be enough to give a definitive answer here, without some sort of repro project that I can...
> because `apply_torque_impulse()` (or indeed the 'position' argument of `apply_impulse()`) do not work **at all** for me Hm, that's very odd. It should work just fine. > If I still...
@Rosinbolle Any chance of seeing some sort of reproduction project for this issue?
Thank you for the repro project. It seems that my statement above about `force_update_transform` not being necessary in this case was incorrect. Transform changes are only propagated to the physics...
> And thanks for Jolt. Having objects **not** fall through the floor is a great joy. The [physics engine itself](https://github.com/jrouwe/JoltPhysics) I had nothing to do with, I just provide the...
> at least i guess so, based on how buggy it is when colliding with slopes or stairs Feel free to share these bugs and I can take a look...
Thank you for the comprehensive repro. I see you're using it for a `RigidBody3D` character, and with CCD on top of that. That might very well be some uncharted waters....
> what should happen is that when using CCD on a body, the `SeparationRayShape3D` should be omitted from the CCD calculations, it should behave how it does without CCD I...
The fix for this can now be found in the newly released [0.14.0-stable](https://github.com/godot-jolt/godot-jolt/releases/tag/v0.14.0-stable) release. Note that the release on Godot Asset Library is still pending approval, so you might need...
Would you mind downloading the debug symbols (`godot-jolt_v0.13.0-stable_symbols.zip`) from [the release page](https://github.com/godot-jolt/godot-jolt/releases/tag/v0.13.0-stable) and extracting them so that the `*.pdb` files end up alongside their respective `*.dll` files? That way you...