Mikael Hermansson

Results 53 issues of Mikael Hermansson

### Installed product versions - Visual Studio: 15.6.4 - This extension: 1.2.17 ### Description If you write a word or sentence in VS normally, and press Undo, it deletes that...

help wanted

... when **not** using `CefBrowserHost::SendExternalBeginFrame` and instead just relying on CEF to do the frame requests itself. Basically, the implementation of `OnAcceleratedPaint` in our own application can sometimes take a...

It seems `UBlueprint::GatherDependencies` isn't doing the trick of signaling to UE4 that certain TSU blueprints are dependant on other blueprints. If a certain blueprint is _only_ used within TSU code,...

bug

For a start it's gonna involve getting a macOS version of V8, TsuParser and `FTsuReplProcess` up and running. Also keep in mind that Win64 is currently the only whitelisted platform...

enhancement

For a start it's gonna involve getting a Linux version of V8, TsuParser and `FTsuReplProcess` up and running. Might have some overlap with #22. Also keep in mind that Win64...

enhancement

Ideally there would be some script(s) bundled with the repo that downloads the currently targeted version of V8 and builds it for some/all platforms. If not, then at least some...

enhancement

Currently only input reference parameters are nullable (i.e. marked as `| null`). This was added as a hack in order to allow `null` to be passed to function parameters while...

enhancement

For whatever reason these don't get typings generated for them.

enhancement

There's no way to represent things like `FVector::ZeroVector`, `FRotator::ZeroRotator` or `FTransform::Identity`. Ideally these should somehow be provided as a `static readonly` properties on each respective class.

enhancement

Parameters with the `UPARAM(ref)` annotation currently gets treated as an output parameter, which results in some janky typings, like: ```ts declare class Vector2D { normalize(tolerance?: number): { a: Vector2D };...

enhancement