Mikael Hermansson
Mikael Hermansson
For anyone else annoyed by this, here's a small userscript that disables the arrow keys. I've only tested it with the Tampermonkey extension on Chrome. ```js // ==UserScript== // @name...
For what it's worth, we're seeing this issue on both AMD RX 580 and Nvidia GTX 970. I've also seen the issue happen with `SendExternalBeginFrame` in our own application, but...
Can confirm that disabling keyed mutex texture fixed the flickering issue. Thanks!
As mentioned in #37, @gamemake has been working on support for other platforms. See [the fork](https://github.com/gamemake/tsu) for more details.
As mentioned in #37, @gamemake has been working on support for other platforms. See [the fork](https://github.com/gamemake/tsu) for more details.
The new Python scripting stuff seems to have brought some neat changes that addresses this problem. In `KismetMathLibrary.h` you'll find methods marked with `ScriptConstant` and `ScriptConstantHost`, describing the name of...
Added preliminary support for this with: https://github.com/mihe/tsu/commit/f3886fd90d30e5bc6a3d6a1247600dd1efc419cb The final step would be to expose them as properties/getters instead of methods.
Yeah, I saw your fork the other day @gamemake, it prompted me to make this issue. Nice work. I'll definitely take a closer look at it once I've sorted out...
I'm not sure if this should be considered a bug or an API discrepancy, but `CharString`, `Char16String` and `Char32String` all behave differently from core with regards to `length()` and (lack...
I was curious to see what the final performance impact ended up being, and it seems to line up with the 10-20% mentioned in `Docs/Architecture.md`. These are the averaged results...