metalgearsloth
metalgearsloth
Is this https://github.com/space-wizards/RobustToolbox/issues/1693 or https://github.com/space-wizards/RobustToolbox/issues/3115
Also note that grids use their own code path for collision detection.
Clicking on alerts doesn't work (e.g. click to stop pulling, click to toggle internals). Edit: Okay now it works so IDK what happened with the UI click recognition.
Mentioned on disc but for any other reviewer: - Client lerping needs fixing (blocker) - We should really add a test for this
Need VV info. And Mirino it's most likely just additional entities for your case (which is why I try to keep entity counts down), if we had container culling /...
Thought we were avoiding beneficial traits? This is the last time it was discussed and we were against having traits that affected game balancing https://discord.com/channels/310555209753690112/770682801607278632/1006878855673430046
Even if we fix player's being able to set their own hitbox their silhouette still puts them at a strict advantage (e.g. hiding) and we shouldn't be giving them control...
https://discord.com/channels/310555209753690112/310555209753690112/1023256120313249923
Gonna revert the transform change because way too many damn test issues.
These components are getting iterated even without revenant I think. See https://github.com/space-wizards/space-station-14/pull/11894 coz the component is showing up on a profiler.