metalgearsloth
metalgearsloth
This is 2 issues getting smushed together so either make it about openGL or openAL but not both.
Okay having looked at this for the past hour I have more thoughts: All PullController does is shittily re-implement throwing. Ideally we make the throwing API more robust and then...
Contacts shouldn't be affecting this kind of issue, if anything it's a fault setting cancollide on something with joints (it was probably the stuff to make dead bodies still collidable...
- What's to stop command just taking the console onto escape shuttle or just breaking it immediately. If this is "just make it unanchorable, invincible and always powered" I'm not...
> Based on the end of the comment, there may have been some misunderstanding. There should only be one CC CD mapped on the station, located in the EPCC. While...
> I am not concerned about the CC CD being removed from the EPCC and hidden in a random drawer somewhere. We have rules for important Command items not being...
Okay I have looked at this and there's a few things: 1. Every time we get a new midi renderer the soundfont has to be loaded which seems to open...
Semi-related but I have a branch that adds preliminary audio device changing support, main work outstanding is reloading clyde audio buffers upon changing device as OpenAL doesn't let you re-use...
> Apparently openal-soft is supposed to have a change audio device thing you can call. But I can't hey it to show up on our thing If you pass the...
With that being said I haven't tested the dedicated method they added recently but ideally that would work.