metalgearsloth
metalgearsloth
Might be a loader issue, not sure, need to run the launcher in debug and find out.
> Hey there, my fix for not being able to cycle wielded guns has been merged and you should be able to apply it to all guns. Its just a...
> I pivoted my design a little, since i am horrible at UI stuff and adding multiple bloodlines was proving to be a coding mess - > > I'm trying...
- FTL sound should spawn a dummy sound when the ship departs so it doesn't clip. ~~- MIDI MaxDistance is set higher than the normal sounds I think as it...
AFAIK it's just non-EFX platform issues and apparently MIDIs still lock contend somehow so I need to drop the update rate yet again.
> Can you revert #4680 in this case? Or do you think there's a better solution? 0.5 isn't a good solution so I will find a better one.
> Just as a note InvalidValue seems to be a common issue still being spat out frequently. > > [discord.com/channels/310555209753690112/1178754439226593382/1184985536268599307](https://discord.com/channels/310555209753690112/1178754439226593382/1184985536268599307) [discord.com/channels/310555209753690112/790656972801572905/1184971583505309787](https://discord.com/channels/310555209753690112/790656972801572905/1184971583505309787) > > two examples of people seeing it. >...
> I'll try to check tomorrow if I can reproduce it locally. Would it be possible to add to the error log from which sound is the error coming from?...
I do not get the gain issue so someone who gets it needs to send me their audio settings and reproducible steps as I'm not going to spend more time...
Might fix it https://github.com/space-wizards/RobustToolbox/pull/4738 but no guarantee