metalgearsloth

Results 142 comments of metalgearsloth

They don't but people also occupy a slot (when we cap a lot) attempting it.

IMapGrid holds most of the data still.

Will make some tweaks but it also fixes https://discord.com/channels/310555209753690112/790656972801572905/1008328931893579836

Leaving the issue up as we need a much faster solution as grids moving between maps will already be slow.

1-line fix, I think this regressed.

@PJB3005 is this a merge or a close.

Does the same thing happen at 512? If so probably better to make it a cvar and allow other games to override it.

@PJB3005 > I can check tonight I guess if necessary. Sad...

Might be fixed by https://github.com/space-wizards/RobustToolbox/pull/2917

Get a green tick and it's good for merge