RobustToolbox
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Objects moving above some speed should use swept collision detection.
In other words our physics needs to be more magical. This would solve all wallclipping issues quite handily even in the case of objects with immense speed (woo i can finally fly a shuttle at 100mph) and also reduce the required physics steps compared to substepping.
No, sloth, you don't have to code this.
Is this https://github.com/space-wizards/RobustToolbox/issues/1693 or https://github.com/space-wizards/RobustToolbox/issues/3115
No, though this can be used to trivially solve #1693.
Also note that grids use their own code path for collision detection.