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Objects moving above some speed should use swept collision detection.

Open moonheart08 opened this issue 3 years ago • 3 comments

In other words our physics needs to be more magical. This would solve all wallclipping issues quite handily even in the case of objects with immense speed (woo i can finally fly a shuttle at 100mph) and also reduce the required physics steps compared to substepping.

No, sloth, you don't have to code this.

moonheart08 avatar Sep 02 '22 10:09 moonheart08

Is this https://github.com/space-wizards/RobustToolbox/issues/1693 or https://github.com/space-wizards/RobustToolbox/issues/3115

metalgearsloth avatar Sep 02 '22 10:09 metalgearsloth

No, though this can be used to trivially solve #1693.

moonheart08 avatar Sep 02 '22 10:09 moonheart08

Also note that grids use their own code path for collision detection.

metalgearsloth avatar Sep 06 '22 04:09 metalgearsloth