mcoms
mcoms
It could also be /movies/batch then add a method: "GET" in the body. Though that might make types confusing. I think since there is already bulk delete and an upcoming...
That's already amazing progress! Thanks so much!
Hi, thank you for the change. I will look into this soon.
Hm, this might mean for some reason, our custom `git-lfs` executable is not being used.
Please check your log and share here for why it could not be compiled. There may be an issue with 5.3 support since this plugin is updated for the latest...
Yes that's correct for UE5, I forgot to update the instructions. Thank you for letting me know!
> I assume you tested this in TC2, but this isn't gonna break VGUI right? Like it's not using this codepath normally? Yes, some custom HUDs do rely on this...
The current flow is to unlock on revert when unmodified. So it needs two reverts to first revert changes, then revert to unlocked. You can see more information about this...
Sure, I just thought it was appropriate since `trigger_hurt` has the same check.
Ack, that's no good! My apologies. The solution @Mikusch proposed would likely be suitable for fixing this.