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Reverting Checked-Out File retains Git Lock
Make a change to an Unreal asset. Save it. It's now locked and "checked out" by user. Then try right-clicking on the asset and doing "Revert". This will show the file no longer checked-out by user, but the asset will still retain it's Git LFS Lock.
Can we add a small update to unlock the file after reverting it in Unreal?
The current flow is to unlock on revert when unmodified. So it needs two reverts to first revert changes, then revert to unlocked. You can see more information about this in #64