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Missing Modules - GitSource Control

Open tphelps93 opened this issue 11 months ago • 3 comments

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I'm getting this prompt trying to open up my Unreal Engine 5.3 project after adding UEGitPlugin-3.16 to my project. If I try to rebuild, I get this error:

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I've done all of the steps up until Status Branches. I'm following a guide on setting up git, lfs, and Azure Devops for Unreal Engine development. The guide tells me to open up the project and rebuild after adding the UEGitPlugin in the plugins folder and adding the settings to the .ini files. Do I need to do the Status branches portion in the Readme before I can run this?

tphelps93 avatar Jan 11 '25 02:01 tphelps93

Please check your log and share here for why it could not be compiled. There may be an issue with 5.3 support since this plugin is updated for the latest release.

mastercoms avatar Jan 17 '25 12:01 mastercoms

For those having this issue while trying to install it to engine (UE 5.6.1), I am not sure if this is a proper solution. It seems like it works for me.

I was trying to install this plugin to engine.

Either install this into your project's Plugins/ folder, or if you would like to install to the engine, rename Engine/Plugins/Developer/GitSourceControl.uplugin to Engine/Plugins/Developer/GitSourceControl.uplugin.disabled and then install this plugin to the Engine/Plugins folder.

Instead of installing this plugin to the Engine/Plugins folder.,

It seems to work if dir is Engine/Plugins/Marketplace

I found this out when I was having similiar issues with Visual Studio Tool.

hrhoo avatar Sep 02 '25 14:09 hrhoo

Yes that's correct for UE5, I forgot to update the instructions. Thank you for letting me know!

mastercoms avatar Sep 02 '25 16:09 mastercoms