SDL
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Simple Directmedia Layer
When combining both libusb and an OS backend for SDL_hidapi, we want to ensure that libusb is only used when absolutely necessary. At the same time, we don't want to...
## Description Removes the need to call SDL counterparts manually when custom AppDelegate is used in the app. ## Existing Issue(s)
First, thanks for maintaining this wonderful library. I was trying to use SDL with ANGLE (the Google GLES one), and found that setting SDL_SetHint(SDL_HINT_OPENGL_ES_DRIVER, "1"); leads to a false error...
From Andreas Grabher: I think I found another issue. This time it is not a regression, as it also happens with earlier versions of SDL2. I first thought it was...
> The extra `if` guard won't work , as `ConfigureWindowGeometry()` needs to be always be called from this function to set some initial window properties (making it conditional was tried...
If you minimize an already maximized window, then restore the window either with `SDL_RestoreWindow`, or via the operating system, SDL removes the `SDL_WINDOW_MAXIMIZED` flag from the window permanently [1] making...
There are a number of controllers which share the same VID/PID, but have different manufacturer and product strings. This is especially common for the DragonRise controllers, but also happens for...
Cursor keys and the return key under `SDL_VIDEODRIVER=wayland` with phosh+squeekboard (on-screen keyboard) are sadly not working when pressed on the squerkboard keyboard. With `SDL_VIDEODRIVER=x11` they work, letters and backspace also...
There was a need to redefine a class "UIApplicationDelegate", what is the best way to do this? My searches have turned up nothing better than a code patch. If now...
I have this very simple script: [ios_build_libs.sh.txt](https://github.com/libsdl-org/SDL/files/8698012/ios_build_libs.sh.txt) That helps me to re-build all SDL, SDL_image, SDL_mixer and SDL_ttf libraries in release, debug,device,simulator. for iOS or tvOS. In one command. Now,...