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Simple Directmedia Layer
Uses `VK_EXT_metal_surface` (`vkCreateMetalSurfaceEXT`) when possible, otherwise falls back to the obsoleted `VK_MVK_macos_surface` and `VK_MVK_ios_surface`. ## Description See documentation for [VK_EXT_metal_surface](https://www.khronos.org/registry/vulkan/specs/1.3-extensions/man/html/VK_EXT_metal_surface.html). `SDL_cocoavulkan.m` and `SDL_uikitvulkan.m` are nearly identical now, the shared code...
Hello, on android when I use SDL_GetDisplayMode function before creating window it always has bad pixel format - RGB_565. When I use it just after creating window, it most of...
# This bug report was migrated from our old Bugzilla tracker. **Reported in version:** HG 2.1 **Reported for operating system, platform:** Windows 10, x86 # Comments on the original bug...
Context: I'm using an abstraction layer over SDL2 where the application gets (only) mouse-motion events with the coordinates (x,y from the SDL motion event), not the relative coordinates. Also the...
Hi, direct3d11 and 12 renderers are broken when using SDL_CreateWindowFrom in my project. It was working with SDL 2.0.22 but there is a problem with the last changes. By the...
# This bug report was migrated from our old Bugzilla tracker. **Reported in version:** 2.0.3 **Reported for operating system, platform:** Linux, x86_64 # Comments on the original bug report: On...
# This bug report was migrated from our old Bugzilla tracker. These attachments are available in the static archive: * [Fix (Proposed patch.rtf, text/plain, 2017-07-08 15:53:24 +0000, 924 bytes)](https://bugzilla.libsdl.org/attachment.cgi?id=2793) *...
Currently it is not possible to move window with `SDL_WINDOW_BORDERLESS` flag outside of screen bounds using `SDL_SetWindowPosition()` (#3813). Suppose we move such window at the bottom of the screen, and...
We've had support for Nintendo's official GameCube adapter for a while... https://github.com/libsdl-org/SDL/blob/main/src/joystick/hidapi/SDL_hidapi_gamecube.c ... but the big problem that's always kept it locked away is that it _requires_ libusb. This is...
Platform: Linux/X11, SDL 2.23.0 @ 822cf0b34be5bc The X and Y position originally passed to `SDL_CreateWindow()` does not seem to be retained/applied if the window is created with `SDL_WINDOW_FULLSCREEN_DESKTOP`, and you...