SDL
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Simple Directmedia Layer
I'm opening this issue because I'm not sure if there's a particular reason to work that way, but I noticed I can't flush a process input pipe. ```c #include int...
I am compiling the master branch of SDL2 and when starting my program I am getting the following warning/error ```shell libEGL warning: MESA-LOADER: failed to open vgem: /usr/lib/dri/vgem_dri.so: cannot open...
SDL_GPU makes the Vulkan feature `shaderClipDistance` mandatory at startup (added in https://github.com/libsdl-org/SDL/pull/10964) but this feature has very limited support on Android. (only 65% of Android devices support it as catalogued...
I have a problem with missing endianness independent pixel formats. I am working on an emulator. The guest system stores pixel data into the VRAM array in these formats: -...
The data can be used with `dlopen-notes`. The raw data can be viewed with `objdump -j .note.dlopen -s libSDL3.so.0` Please review the features/descriptions/priorities I've given The feature string must be...
`1920 x 1080` display. OpenGL window. SDL_SetWindowFullscreenMode() used to set fullscreen window to `1280 x 720`. SDL version application is compiled with is `3.2.8`, ran with `3.2.10` too, same results....
Platform: Ubuntu 24.04, X11, Nvidia 535 drivers Calls to `SDL_CreateWindow` using that use EGL fail due to the call to `eglCreateWindowSurface` from `SDL_EGL_CreateSurface` failing with `EGL_BAD_ATTRIBUTE`. The only attribute provided...
## Description This adds a new function `SDL_GetDeviceFormFactor()`, which guesses what kind of device the current device may be. It can report the following devices: - Desktop - Laptop -...
## Existing Issue(s) https://github.com/libsdl-org/SDL/issues/12481 ## Note, I just copied the stuff from here. I don't know if that's the right way to fix this - I have not worked with...
# This bug report was migrated from our old Bugzilla tracker. **Reported in version:** HG 2.1 **Reported for operating system, platform:** All, All # Comments on the original bug report:...