SDL
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Simple Directmedia Layer
Added a hint SDL_HINT_MOUSE_RELATIVE_SYSTEM_SCALE to control whether to use system mouse acceleration on raw relative motion. ## Description This is currently a draft, partially implemented on Windows. The linear scaling...
Tested in Windows 10 (64-bit) with SDL 2.0.22. For example, I move the mouse along the X axis in a window at a constant low speed, to make the cursor...
I'm not really sure this is the correct place to report/ask this, but since SDL2 is used by basically every game, maybe SDL2 can resolve this by providing some better...
This patch adds support for pixel scrolling for the x11 backend for xinput2. ## Description This patch will automatically detect precision scroll devices using xinput2, allowing for SDL applications to...
Hello! I'm trying to find a way to launch my SDL program on a 2nd monitor/display when running with kmsdrm in TTY. It's all fine when I'm using just one...
I have implemented the ability for us to detect whether a mousewheel event is caused by an actual mouse or mousepad. With this feature we can then further work on...
I tried to use SDL2 with a Google Stadia controller and noticed that it's not recognized by the 'better' hidapi drivers. It's recognized as a uhid device by the native...
When we lose focus, IME_ClearComposition() is called, which calls SDL_SendEditingText() with an empty string. We always deliver this, even if there's currently no composition. We probably should change the code...
It might be worth incorporating some of the patches and workarounds included in the downstream packages for FreeBSD, DragonFly BSD, NetBSD and OpenBSD. FreeBSD: https://cgit.freebsd.org/ports/tree/devel/sdl20/Makefile#n160 DragonFly BSD: https://github.com/DragonFlyBSD/DeltaPorts/tree/master/ports/devel/sdl20/dragonfly NetBSD: http://cvsweb.netbsd.org/bsdweb.cgi/pkgsrc/devel/SDL2/patches/...
This pr ports `Makefile.w32` and `Makefile.os2` to the cmake build script.