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Simple Directmedia Layer

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The SDL_SetWindowFullscreen function does not raise the SDL_WINDOWEVENT_SIZE_CHANGED event, but when exiting fullscreen with SDL_SetWindowFullscreen(window, 0) the event is raised, possibly due to the mesa update to version 22.1.5 In...

``` src/joystick/hidapi/SDL_hidapijoystick.c: In function 'HIDAPI_JoystickOpen': src/joystick/hidapi/SDL_hidapijoystick.c:1103: warning: 'joystickID' may be used uninitialized in this function ``` Initializing joystickID to -1 would silence this. However, looking at `HIDAPI_GetDeviceByIndex`, `HIDAPI_JoystickOpen` doesn't handle...

We experimenting with SDL2 and Dear-ImGui to create a simple editor for a GameEngine. As some point we're switching the Renderer target from drawing to a texture back to drawing...

waiting

* Linux distribution: `NixOS 22.05` * SDL2 version: `2.0.22` * Wayland compositor: `river` (wlroots) with XWayland enabled * Other details: I use fractional scaling and strongly suspect that the problem...

This is an issue that has been quite bothersome for our engineers and users of our product built on SDL. Here is how to reproduce: macOS only: 1) Open up...

As of upgrading to 2.0.22 on certain devices on X11, the emulation of motion events for touch devices is broken. Specifically I'm testing on the Pinephone on X11. What I've...

Since 2.0.22, viewport set by SDL renderer gets reset on window move, which is still the case in current dev builds (some yesterday's commit built manually). Confirmed to happen on...

Stop resetting the viewport on window move Fixes #5949

> I've been thinking. I would keep CMake support of the SDL main project experimental until I've made sure every cmake configuration option name has the same name layout and...

It might be useful to have some of the files in the docs/ directory synced with the wiki, to avoid having to write things like installation instructions more than once.