Eric Robinson

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Maybe player facing direction was a bit inaccurate. It calculates direction using the player occupied tile and monster occupied tile, Which generally is whatever direction the player is facing.

> > Would that matter? Isn't it based on your current position, not which way you are facing? > > I only read the description so fare, I was mislead...

> How about `DiscardRandomValues(10)` instead of `AdvanceRndSeed()`? How do I mark this as resolved?

Did some playtesting with curses and ericmdk, different class matchups and FFA. So far the results are quite appealing and rebalance PVP in DevilutionX quite well. I think more tweaks...

> @kphoenix137 , remember, if this is not final, use a draft PR instead to avoid notifying everyone. Then it won't build. Edit: Just wanted to elaborate since I have...

This is definitely a bit too ambitious for its own good and doesn't really fit well within the scope of the project. I'll have to create a mod at a...

> Just one comment based on the comparisons. > > I prefer the behavior here (original): ![image](https://user-images.githubusercontent.com/461579/257884304-c47f0ece-8116-4aff-86dc-5687c64d9760.png) > > Than the new one: ![image](https://user-images.githubusercontent.com/461579/257884359-81d5321a-a090-4075-9675-8c917bf6d5e5.png) > > The former looks a...

> > Should I add special handling for every type of solid tile based on how wide the graphic is? Or maybe change how it "looks" in a direction by...

> A bit hard to judge compared to the original (or even to what one would consider "perfect", which I actually don't know), but that's looking good to me at...

> ![image](https://user-images.githubusercontent.com/14297035/257933847-7415f19d-2b1d-468a-83d3-dfca9be3ed8b.png) not that I care but this would make pulling single monsters trivial in ironman by just poking them with the protruding 1 tile part Check OP again