korge
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KorGE Game Engine. Multiplatform Kotlin Game Engine
There are some regressions regarding to rendering. Because internal implementation changes from time to time it is hard to track. We should do rendering e2e tests to all the features...
### Discussed in https://github.com/korlibs/korge/discussions/851 Originally posted by **daveytran** July 20, 2022 How do i request wake lock for Android/iOS in Kotlin multiplatform
Original PR: https://github.com/korlibs/korge-next/pull/731 Working with hotreloading:
Currently there is support for text spacing with `Text`, but the line height is also the one from font metrics. It would be nice if we can allow 1.5x or...
There is `KorgeExtension.supportVideo()`, but using it results in a dependency resolution failure. I couldn't find `korvi` under `korge2` on MavenCentral either.
There is an open source version of this for JS: https://github.com/phoboslab/jsmpeg I took a brief glance at the code required to re-implement in Kotlin and it doesn't look bad at...
Hi, I created a roundRectand a uiButton with strokes. The problem is when I compile to desktop application (I only tested on Windows), this stroke is not closed at the...
Hi, I have a following use case. Imagine a steering wheel in a car: it rotates, and it can have its extreme left angle and extreme right angle. I want...
In the example I can see only DAE file format usage. How about FBX support? Any examples?