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KorGE Game Engine. Multiplatform Kotlin Game Engine

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We can add a boolean property or something

It works fine on JVM and will properly return `false` when audio has finished playback, but on JS/Chrome it keeps returning `true` even after playback has finished.

bug
check

https://github.com/korlibs/korge/pull/838 This was reverted because it broke the 3D samples, but might be related to something else

bug
check

Adding `FView` to a `FixedSizeContainer` with enabled clipping does not affect added `FView`. The `FView` is rendered outside the container boundaries.

bug
enhancement
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K/N already have optimized mp3 decoders that uses minimp3 C sourcecode directly benefiting from SIMD extensions and faster performance. Some hardwares supports mp3 and other audio formats HW accelerated decoding,...

enhancement