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KorGE Game Engine. Multiplatform Kotlin Game Engine

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When using either artifact... ``` "com.soywiz.korge:korge-core:5.1.0" ``` ...or... ``` "com.soywiz.korge:korge-core:6.0.0-alpha9" ``` ...what appears to be a **basic Audio Playback usage** fails on both JVM and JS (so likely in common...

Getting this error in IDE: ![image](https://github.com/korlibs/korge/assets/54124162/5cc63c0b-429d-41d1-b52e-8de0da29584b) Using KorGE v5.4.0. Did some digging, and I found that using `targetAndroid` calls something in `Android.kt` to specify JDK 8 to build, despite KorGE...

I want to play an animation forward and then play it backwards indefinitely. Currently sprite.playAnimationLooped() does not provide this behavior; it only allows for forward or reversed.

enhancement

The image looks all wrong: Can you please take a look at my implementation and see if I'm missing anything? ``` import korlibs.image.bitmap.Bitmap import korlibs.image.color.RGBA import kotlin.math.pow class BitmapSRGB( width:...

the problem appear when trying to get the state of SoundChanell that results from Sound.play() in the following each state, playing, onComplete calls causes stackoverflow ```kotlin val c= sound.play() c.state...

bug
check

Currently taking the free gradle courses in DPE university: https://dpeuniversity.gradle.com/courses/ec69d0b8-9171-4969-ac3e-82dea16f87b0/activities/1021606f-db03-489b-91e8-915d11c01f4c Enabling remote caching may improve TEST github actions quite substantially. How to configure:

We can provide a `korge.yaml`, or use `module.yaml` from Amper. But first we have to validate that Amper will support custom fields.

In order to capture input events and render in a separate process with a reduced overhead

feature request