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KorGE Game Engine. Multiplatform Kotlin Game Engine

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Since it is not stable yet, we might want to consider wrapping it around KorUI for now to just depend on it in one part of the library and if...

enhancement

In Korge 2 it's not possible to click throught an overlaying view even if mouseEnabled is set to false. This is a basic sample for reproducing: ``` suspend fun main()...

**Describe the problem** With Korge Plugin 2.0.0.2, I see the following log: ![image](https://user-images.githubusercontent.com/20105593/104126025-56ee5c80-536b-11eb-96d1-9d35c71930ce.png) The problem is that I don't understand by glance where the cloning happens... @soywiz already [mentioned](https://github.com/korlibs/korlibs-bundle-source-extensions/pull/1#issuecomment-757325270) and...

bug

**Describe the bug** As [discussed](https://discord.com/channels/728582275884908604/728616340239417375/797495884660211723), this function only make some output to the console in browsers: ``` GameWindow.close GameWindowCoroutineDispatcher.close ``` I think it should do something. If browser prohibits page...

bug