Results 199 comments of kas1e

My original compiler's flags was: CXXFLAGS= -O3 -fomit-frame-pointer -ffast-math -Wall -fsigned-char -fno-exceptions -fno-rtti So i play a bit with, and when i had -O3, i had that negative arrays, but...

yeah, can confirm that this is both 2 new issues in our shader's compiler in warp3d. So at moment i create 4 issues to warp3d, which need to fixed first:...

just to make you know, Hans already fix 2 issues from 4 : he make it possible to have dummy fragment shader (so empty ones are eats fine), as well...

@ptitSeb Btw, did i understand right, that currently from GL 3.x we have full support of Samplers, and some sort of support for glVertexAttribIPointer ? (last one i am not...

Why i ask about it , is just i remember you had year ago an idea to implement ogl3.x over ogles2, and it seems really time consuming thing and can't...

@ptitSeb Why not :) That not something need it right now. i will bring this topic up again somewhere at the end of spring so if your son will be...

Btw, ```version 130``` and ```version 140``` also seem fine to compile that shader. Just not ```100``` or ```120```

Its closed source game called "Worlds" , and it has quite lot of shaders .. But yeah, we can ad them as hacks, just how to check that this is...

The game there : https://store.steampowered.com/app/304850/Worlds/ , maybe it works on gl4es/wine/bx86 already so you can test if the shaders works ? Error of this kind happens when we have "very...

Btw, just changing ```att *= 500```; to ```att *= 500.0```makes it works!