kas1e
kas1e
About progdir : yeah, it't the same as "HOME" on linux, just we have ```PROGDIR:``` instead mean "current directory from which we run game". So if we run for example...
Well, i think i fixed it, by just replaced ```PROGDIR:``` on ```.userdata``` and create directory .userdata in the dir of game, so code looks like this: ``` #elif defined(__amigaos4__) const...
Ok we fixed issue with shading in gl4es, now everything works as expected, check this out: https://youtu.be/16IACnuCtxU
> Title says all! I feel myself dumb , but what you trying to say ?:) Did you solve those welknown endianes issues ? Or someone else already solve that...
> Bountysource needed official issue report on Github to create a new bounty, > so I joined OWB repository and created one. > If you want it assigned to you...
> Was I wrong, Kas1e? Probably yes. Beause for first we should find person who will do so. Without, money will be only collecting dust, and every donor will be...
> I wonder if you Amigan people prefer blabbering and continue crying over > split milk, or rather you want to do some truly concrete to solve our > situations....
I can confirm that this is fixed by the beta version of elf.library. At least with 53.48 (09/24/2023) it surely print correct address in both cases be it static or...
Seems "fpe: correctly unload EBOs" mean instead now uncorrectly unload EBOs :) @Icenowy The DSI on amigaos4 means bad access to the memory , which may not happens on other...
It can fail if there is no buffer to unbind , so a wrong memory access can cause DSI. I will try to build today latest gl4es to try to...