Results 199 comments of kas1e

Also find out, that when i add such hacks: ``` //4 {" vec4 color = texture2D(Texture0, gl_TexCoord[0]);", 1, {" vec4 color = texture2D(Texture0, _gl4es_TexCoord_0.xy);"}}, //5 {" offset += gl_TexCoord[0];", 1,...

dunno, just mimic shaderconv resutls :) will try that one now.

Well, i do it because shaderconv do at top by default ```varying medium vec4 _gl4es_TexCoord_0```, so if i put it as you wrote, then it will say that gl_TexCoord_0 undeclared...

for ```bloom/=float(pass)``` : ```sytax error, unexpected RIGHT_PAREN, expecting LEFT_PAREN```

Also if i just put everywhere ```gl_TexCoord[0].xy```, it also says undeclared identifier, because in generated shaderconv shader there is no any ```varying medium vec4 gl_TexCoord``` or ```varying medium vec4 _gl4es_TexCoord_0```....

> This should be correct syntax (execpt for the missing ;), it shoud work Full line i have now are ```bloom/= (float)pass;```, and bring that error. those are defined as...

And not only skybox probabaly, but also forest's textures too. That one very easy to build btw

Did you tried few levels and play a bit in and not only tutorial one ? All fine everywhere ? Btw, when you fight with enemies you also have micro-pauses...

It just can be that as it was tutorial only, maybe on your side issue didnt arise (low resolution, etc). You may try to choice challange/first level, and move/jump around...

Btw, is your latest commit "Fixed an issue when deleting shared GLXContext" anyhow related to Lugaru ? I have some crash on exit in Lugaru, in glDeleteTexture