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Multiplayer player count is wrong on server list

Open jukibom opened this issue 3 years ago • 1 comments

Always says 1/16, why is that? Does it even respect the max player count set in the lobby by the host?

jukibom avatar May 29 '22 19:05 jukibom

The documentation for this is pretty cut and dry, and we're using the (synchronous) call players = SteamMatchmaking.GetNumLobbyMembers(lobbyId) so I have no idea why this isn't working :|

jukibom avatar May 30 '22 21:05 jukibom