FlyDangerous
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Ability to bind VR controllers axes / buttons to inputs
I have no idea who would ever want to do this but idk, if it's easy enough to do then enable it I guess.
There should also be an option to use the tilt axis of the controllers like a joystick input. Ideally this would be similar to how it's done in SaccFlightAndVehicles, where the input strength is relative to angle the controllers are at when the grip button is first pressed.
Interesting, at that point does it not make sense to have full vr grab controls?