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Ability to bind VR controllers axes / buttons to inputs

Open jukibom opened this issue 3 years ago • 2 comments

I have no idea who would ever want to do this but idk, if it's easy enough to do then enable it I guess.

jukibom avatar Jun 01 '22 20:06 jukibom

There should also be an option to use the tilt axis of the controllers like a joystick input. Ideally this would be similar to how it's done in SaccFlightAndVehicles, where the input strength is relative to angle the controllers are at when the grip button is first pressed.

CheesecakeCG avatar Sep 02 '22 21:09 CheesecakeCG

Interesting, at that point does it not make sense to have full vr grab controls?

jukibom avatar Sep 02 '22 21:09 jukibom