Ihar Hubchyk
Ihar Hubchyk
Moving this out of the project scope as the current implementation allow to display much more text and users are used to play with our text convention.
Hi @pazam-h2 , this implementation contradicts the overall UX design of the game: none of text elements are clickable. An ideal solution it to embed these categories into the list...
Hi @pazam-h2 , could you please provide a screenshot of the window for the original 640x480 resolution?
I don't think that this is a good design solution for the original resolution:
Hi @LeHerosInconnu , I am inclining not to do it. Necromancy is not the only Secondary Skill which has extra modifiers: Logistics, Leadership, Estates and others can receive modifiers from...
@Aiden-Wei , this information tells nothing about the issue. Please be very specific and provide all necessary details.
Closing this issue as the author disappeared.
This map is hacked by a map maker. This is not a Treasure Chest but a Sea Chest and the engine expected this. This object cannot have such a name....
@oleg-derevenetz , even then the object should be named as Sea Chest, not Treasure Chest. A type of object doesn't change the mentioned by you hack.
Closing this issue due to inactivity. We can reopen it when @PiotrKolobrzeg provides the video.