Ihar Hubchyk
Ihar Hubchyk
The implementation must go in 2 stages: first stage should mimic messaging system through logging, while the second one will include real network connection code. We could create a separate...
We shouldn't send small player events to other players. Army splitting, artifact sorting or internal hero updates must be done at least in one event. For example (very abstract code):...
Hi @oleg-derevenetz , could you please advise which library in your opinion we should use for network asynchronous calls (for example check a new version on GitHub) and subsequent online...
Hi @oleg-derevenetz , I've added you as a reviewer since you handled GitHub Actions pipeline.
@kparal , we also need to consider that this is a video game, not a file manager. So, adding such obvious functionality might impact user experience as they expect to...
@kparal , thank you very much for the detailed and polite explanation! We will consider this feature but might be not implementing a new button but something different.
@jrcleeman , no. The problem with mouse cursor. Please check the video.
Hi @ruben-montes , is with these changes there no fading with opening the dialog for the first time? It should be by right. Please check it on the original (640x480)...
Hi @ruben-montes , can you please address code style issues?
I think this is not the case anymore as we allow to enter as many characters as you want (up to 255 if I am correct). Therefore I am closing...