Ihar Hubchyk

Results 666 comments of Ihar Hubchyk

This is the exact same problem in the original game: ![Image](https://github.com/user-attachments/assets/5df76ae0-effc-4293-95d7-2d11efa89b83) Nothing much we can do as this is the problem with object part description. The part is marked as...

The only way to fix it is to use a temporary movement of this object part to another layer during rendering. It's very tricky and would look like a hack.

I assigned this issue for myself but in reality it is handled by @golden-lining

This issue requires implementation of #7139 in order to avoid such a behavior.

Hi @oleg-derevenetz , I actually realized that AI heroes do start their turn by executing an action when they are in castles. So yes, you are right. I don't think...

Hi @Branikolog and @oleg-derevenetz , to solve the problem with multiple monitors for some users we can enable cursor software rendering by default like we do for devices with touch...

Hi @LuisNavia26 , for OKAY button the same as for other windows. For each button representing a letter or a number just a dialog with a title of this symbol....

We shouldn't rely on SDL for this case. We need to find a solution with extra dependencies: portable and OS independent.