Ihar Hubchyk
Ihar Hubchyk
I believe it's same crash as in #113 . Please refer to my suggestion inside.
> > The original range of values was [0;5] while we have [-2;26]. This will definitely change AI behavior in general. Also ENDLESS_BAG_GOLD and ENDLESS_PURSE_GOLD have values of 0 which...
Hi @felix642 , could you please update your branch from master branch as we made a lot of changes and on Visual Studio it's impossible to test without rerunning all...
@felix642 , thank you so much for this improvement!
Hi @LeHerosInconnu , please check the latest version as I recently fixed many cases with diagonal moves. I think it was yesterday :)
@LeHerosInconnu , anyway, thanks a lot for your testing and findings! Most of issues are still present. I'll take a look and fix as many as possible.
Hi @LeHerosInconnu , give me please some time to analyse your findings. I'll let you know soon.
@LeHerosInconnu , please create separate issue for Derelict Ship, Mermaids and Shipwreck interaction (moving or not moving onto a cell). This will be manageable to fix in this release. Also...
@LeHerosInconnu , thank you very much for this! Reefs passabilities are fixed :)
The case described by @Branikolog is fixed. The only passability issue is left with Sawmill.