Ian Chen
Ian Chen
hmm I created a minimal example to test this but still haven't been able to reproduce the long pause and camera updates. Can you give the following test world a...
oh I just assumed you're running Fortress and have gazebo already installed. You'll need `libignition-gazebo6-dev`. So you are using gz-rendering in your own custom application?
I see. Having a separate rendering thread from gui is a good idea. Another thing to try is throttle camera updates to something like 60Hz. Another minor optimization is that...
I haven't had time to look into this. My understanding is that since `GL_UNPACK_ALIGNMENT` defaults to 4 and we're using RGB image format here (3 bytes) with resizable image width,...
in ign-rendering6 (or above) and ogre2 render engine, you should be able to do: ``` camera->SetImageFormat(PF_R8G8B8A8); ``` and the `Image` created by the camera should be RGBA. Then just change...
> This was required if I added these two lines. Do you have an idea why this would be required with QtOpenGLWidget but not when using glut? I'm not too...
> Is the default format of the data the same when using capture between ogre, ogre2, and optix? format of the data captured from a camera? yes the should be...
> This indicates to me that something in render engine is using the texture id that glDrawPixels uses but not sure how best to resolve this. @iche033 Any thoughts? It...
unfortunately I think not at the moment. We'll need to update / overload our SetVisible API to take the extra `recursive` arg