Ian Chen

Results 292 comments of Ian Chen

looks like vcpkg installs ogre 2.2 but from garden (gz-rendering7) upwards, ogre 2.3 is required. So the gz-rendering-ogre2 component is not built. I just found that there's the [ogre-next-23](https://github.com/osrf/vcpkg-ports/tree/master/ogre-next-23) dir...

I think it's referring to having an API like in classic for enabling / disabling all shadows: https://github.com/gazebosim/gazebo-classic/blob/391c4f2ca43b16cba0f9119e5d302fa697f2615c/gazebo/rendering/Scene.hh#L407 The function is still not yet available in gz-rendering

we ran into this problem before as well. It's an issue in gz-rendering. If you're building from source, this quick patch enables alpha blending (`gz-rendering7` branch): ```diff diff --git a/ogre2/src/Ogre2Material.cc...

I think it could be that these are 2 different types of OGRE materials and they don't mix well. The shader materials are done through the old OGRE low level...

hmm looks like it could be a bug in depth camera FOV and/or the camera intrinsics published are incorrect. https://github.com/gazebosim/gz-sensors/issues/363 also looks related

https://github.com/gazebosim/gz-sensors/pull/432 should fix the issue. Please re-open if that's not the case.

hmm interesting, we do mark gz-common's `graphics` components as `REQUIRED` in [CMakeLists.txt](https://github.com/gazebosim/gz-rendering/blob/7116f01bd5e015cbfc245e55641d8b5fed99f586/CMakeLists.txt#L39-L40). I wonder if it's because cmake found the system installed `gz-common5-graphics` component and assumed it's available but when...

gz-common5-graphics has a few dependencies: ``` libtinyxml2-dev libfreeimage-dev libgts-dev ``` make sure to install these libraries as well. Note that there is a one-liner cmd to install all dependencies in...

> lsb_release executable not found maybe try apt-get installing `lsb-release` and see if that makes a difference? missing `libogre-next-2.3-dev` means that you'll only have access to the ogre 1.x render...

I assume you mean the GUI camera right and not a camera sensor? I don't see anything weird with these 2 dae meshes. I just did a quick test and...