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Godot Engine – Multi-platform 2D and 3D game engine
This matches the glTF specification and the Label3D default. This provides better transparency for distant objects, preventing them from becoming too opaque at a distance.
### Godot version 3.4.4, 3.5.RC, 4.0 Alpha12 ### System information Win Nvidea765M ### Issue description This, for me, is a regression from bad to worse. Trying to export the Blender...
### Godot version 4.0 alpha13 ### System information windows 10 ### Issue description **I wan't compile gdnative with c++** **error:** error LNK2019 : unresolved external symbol call_deferred **Point** I find...
### Godot version 3.4.4.stable ### System information Win10 ### Issue description  Both images are the same texture with the same blending mode "ADD". Left one is Light2D, right one...
Mainly used to improve the connection dialog. It seems that the previous connection dialog only supports **constant** bindings. Though duplicating a node in the editor will also duplicate the existing...
Fixes #64024 `%d` was used so `vformat` complains about not being a number.
### Godot version v4.0.alpha12.official [2c11e6d9e], v4.0.alpha13.official [82811367c] ### System information Linux Mint 20.3 ### Issue description Printing the event parameter will get the following error: ``` E 0:00:01:0293 _gui_input: a...
~~This is just a proof-of-concept, but looks promising so far:~~ (it's finished, just needs bugfixing)  Right now implemented only in scene tree dock and everything is...
### Godot version v3.5.beta4.official [b6968ab06] ### System information Windows 10 ### Issue description Hello. Apologies if I've misunderstood anything and/or have made a stupid mistake here. I have a NavigationAgent2D...
This is a first draft of a fix for #48587, very slow performance for collision detection between large meshes. The problem comes from the algorithm used in `_collision_convex_polygon_convex_polygon()`, which scales...