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Godot Engine – Multi-platform 2D and 3D game engine

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This matches the glTF specification and the Label3D default. This provides better transparency for distant objects, preventing them from becoming too opaque at a distance.

enhancement
topic:rendering
breaks compat
topic:3d

### Godot version 3.4.4, 3.5.RC, 4.0 Alpha12 ### System information Win Nvidea765M ### Issue description This, for me, is a regression from bad to worse. Trying to export the Blender...

discussion
topic:import
topic:3d

### Godot version 4.0 alpha13 ### System information windows 10 ### Issue description **I wan't compile gdnative with c++** **error:** error LNK2019 : unresolved external symbol call_deferred **Point** I find...

bug
topic:gdextension

### Godot version 3.4.4.stable ### System information Win10 ### Issue description ![LightVSSprite](https://user-images.githubusercontent.com/2248500/181136302-21bcff2b-05c9-4618-ad6c-3113ef0da75c.png) Both images are the same texture with the same blending mode "ADD". Left one is Light2D, right one...

discussion
topic:rendering
confirmed
topic:2d

Mainly used to improve the connection dialog. It seems that the previous connection dialog only supports **constant** bindings. Though duplicating a node in the editor will also duplicate the existing...

enhancement
topic:core
topic:editor
usability

Fixes #64024 `%d` was used so `vformat` complains about not being a number.

bug
topic:core

### Godot version v4.0.alpha12.official [2c11e6d9e], v4.0.alpha13.official [82811367c] ### System information Linux Mint 20.3 ### Issue description Printing the event parameter will get the following error: ``` E 0:00:01:0293 _gui_input: a...

bug
topic:core

~~This is just a proof-of-concept, but looks promising so far:~~ (it's finished, just needs bugfixing) ![godot windows tools 64_OKGXXfXsYF](https://user-images.githubusercontent.com/2223172/160259882-9b9968e5-8596-44a1-b5c9-2504d755372a.gif) Right now implemented only in scene tree dock and everything is...

enhancement
topic:core
topic:editor
usability
needs testing

### Godot version v3.5.beta4.official [b6968ab06] ### System information Windows 10 ### Issue description Hello. Apologies if I've misunderstood anything and/or have made a stupid mistake here. I have a NavigationAgent2D...

bug
topic:navigation
topic:2d

This is a first draft of a fix for #48587, very slow performance for collision detection between large meshes. The problem comes from the algorithm used in `_collision_convex_polygon_convex_polygon()`, which scales...

enhancement
topic:physics
topic:3d
performance