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Godot Engine – Multi-platform 2D and 3D game engine
Supersedes #41502 Closes godotengine/godot-proposals#1393 Right now this is just a rebase and basic conversion of #41502 to master, (including CodeEdit changes) I tried to ensure it has a bare minimum...
### Godot version 3.3.2 ### System information Windows 10, GLES3, Intel HD Graphics 4600 ### Issue description I created an animation using the CAPTURE transition mode. I expected this to...
**Godot version:** 3.2.2, 4.0.dev **OS/device including version:** MacOS 10, Win 10 **Issue description:** In AnimationPlayer, tracks with UPDATE_CAPTURE will make a mess of loop and loop_wrap option. > Same as...
### Godot version 4.0.dev, 3.4 ### System information Any ### Issue description #40592 split and resend. Current `cubic_interpolate()` causes overshoot; we should consider employing modified-akima interpolation. References of modified-akima: -...
Fixes #60154. In the previous implementation, `cubic_interpolate()` did not consider time, resulting in clunky transitions when the key interval was not constant. The following images show animations with the same...
Essentially turns EditorNode into `gui_base`. `theme_base` is redundant either way. From a quick inspection everything seems to working just fine as before ¯\\_(ツ)_/¯ I could be missing something, but I...
This PR fixes/improves the ordering of comment nodes as children of GraphEdit as well as the position of the connections layer. Split from #61414. Detailed changes: - the order of...
Backports #58721 to 3.x (except for adding support for `[theme_item]` since it doesn't exist in 3.x). - Fix references to global constants and members of `@GlobalScope` - Log errors for...
_This only applies to 3.x, in 4.0 these attributes were replaced with a new RPC attribute in #62805_ Documents all the C# RPC attributes (I also moved them a bit...
___ ***Bugsquad note:** This issue has been confirmed several times already. No need to confirm it further.* ___ ### Godot version 4.0 ### System information Windows 10 RTX 2060 and...