godot icon indicating copy to clipboard operation
godot copied to clipboard

Godot Engine – Multi-platform 2D and 3D game engine

Results 3682 godot issues
Sort by recently updated
recently updated
newest added

Attempt to solve the long-standing issue of not being able to move nodes inside another viewport. At first glance it works great: ![godot windows tools 64_TsolVuywxr](https://user-images.githubusercontent.com/2223172/172970120-955ac4be-f264-481b-97b7-a941d9fa2f49.gif) Things fall apart when...

bug
enhancement
topic:editor
topic:2d

If set to **Auto** (the default), jittering is enabled whenever TAA is also enabled. With TAA, jittering will look the best regardless of the monitor refresh rate, framerate or monitor...

enhancement
topic:rendering
topic:3d

Confirming a change to a multiline cell is done with Ctrl+Enter instead of Enter. My tree CSV editor ![](https://user-images.githubusercontent.com/47700418/172047694-ca57181e-0a53-4a73-9ff9-66591ca0abda.png) Test project: [gd4-tree-multiline-items.zip](https://github.com/godotengine/godot/files/8839837/gd4-tree-multiline-items.zip) ![](https://user-images.githubusercontent.com/47700418/172047532-4f12ea67-9553-41b6-804b-47b30e33187a.png) Closes godotengine/godot-proposals#3632.

enhancement
topic:gui

Resolves godotengine/godot-proposals#990. Depends on #68944. *(This post will be updated over time to reflect the current status of the project. I hope it won't feel weird whenever that happens.)* ##...

feature proposal
platform:linuxbsd
topic:porting

- Implements `MenuBar` control, that can use either collection of `PopupMenu` or OS native global menu. ### TODO - [X] Implement `MenuBar` control - [X] Convert main editor menu to...

enhancement
platform:macos
topic:editor
topic:gui

Support webm video seeking operation with minimal modification. Currently, it only support 3.x version since master 4.0 version has abandoned webm format support. ``` Modified files: 1.modules/webm/video_stream_webm.cpp 2.thirdparty/libsimplewebm/WebMDemuxer.cpp 3.thirdparty/libsimplewebm/WebMDemuxer.hpp ```...

enhancement
topic:core
topic:thirdparty

Sometimes developers forget to change the argument information in method bindings when changing the method itself. This results in unnamed arguments in the documentation, which doesn't make good docs. We...

enhancement
topic:buildsystem
documentation

Used the Godot 2 theme below to highlight the fix with highlighting unary `-` and `+`: | Before | After | | ------------- | ------------- | | ![old-unary-op](https://user-images.githubusercontent.com/85438892/181257482-b5922e3b-7f05-494e-9bb2-4c3d10d030ea.png) | ![new-unary-op](https://user-images.githubusercontent.com/85438892/181257476-14739381-deef-443a-8f68-583b20155971.png)...

bug
topic:gdscript
topic:editor

Discussed in [#63882](https://github.com/godotengine/godot/pull/63882#discussion_r937425827) The `.editor` feature override does not currently work, since [overrides are disabled in the editor](https://github.com/godotengine/godot/blob/master/main/main.cpp#L1314) it seems.

enhancement
topic:porting

I use `enum.keys().find(key)` to reverse-lookup an enum value saved as string. The problem is that `keys()` dumps all keys into an array, so `keys().find()` first extracts the array and then...

enhancement
topic:core
cherrypick:3.x