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Godot Engine – Multi-platform 2D and 3D game engine

Results 3682 godot issues
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- Swap Scene and Project menus' locations. - Rename the Project menu to File for consistency with other applications. - Move the Exit option to the File menu (formerly Project)....

enhancement
topic:editor
usability
for pr meeting

color_changed is continuously emitted while moving the picker, unless deferred mode is enabled. Added a workaround so that color_changed is always emitted when the eyedropper screen object is hidden, since...

bug
topic:gui

### Godot version 4.0.alpha3 ### System information Windows 10 ### Issue description This appears to be a regression in 4.0, as this works in 3.4.3. Running the scene causes a...

bug
topic:core
confirmed
regression

Closes #63993 Addresses in part #63780 - multiply part of addmultiply defaults to 1 - curvetexture's repeat is off - vectors into float takes first component instead of average

enhancement
breaks compat
for pr meeting
topic:shaders

### Godot version v4.0.alpha.custom_build [557953d84] ### System information Linux Fedora, Radeon RX 590 ### Issue description Curvetextures repeat by default in visual shader, which causes unexpected behaviour. https://gfycat.com/fatalsnoopyalaskajingle ### Steps...

topic:shaders

This PR implement dimming of the disabled branches of the shader preprocessor. To do it, besides adding a handling of the branch to the shader preprocessor, I've implemented some new...

enhancement
topic:editor
topic:shaders

Adds a `use_swift_runtime` key to iOS Plugin configuration in `[config]` section. This should allow to use Swift-based plugins without using custom export template or manually changing exported project. This also...

enhancement
platform:ios
topic:porting
topic:plugin

This also increases the default tile size to 64×64, as larger tile sizes perform better on simple scenes. The previous 32×32 tile size is still available as an option, as...

enhancement
topic:rendering
topic:3d
performance

**Godot version:** 3.2.2.rc1.mono.official **OS/device including version:** Win10 Pro 1909 **Issue description:** When you define a signal in C# (using the `[Signal]` attribute), something end up leaking out. When you exit...

bug
confirmed
topic:dotnet

Modules can now call: ``` env.module_add_dependencies(name: str, deps: list, optional: bool) ``` To add required or optional dependencies during the "can_build" step. Required dependencies will be checked and the module...

enhancement
topic:buildsystem