Jan Kaniewski

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Good idea, thanks for getting the PR done; merged the includes update.

NB: - updated pull req for vision support here: https://github.com/ggml-org/llama.cpp/pull/12898 - docs for mtmd-cli: https://github.com/ggml-org/llama.cpp/blob/master/docs/multimodal.md - mtmd location: https://github.com/ggml-org/llama.cpp/tree/master/tools/mtmd - mtmd-cli code: https://github.com/ggml-org/llama.cpp/blob/master/tools/mtmd/mtmd-cli.cpp - header for api: https://github.com/ggml-org/llama.cpp/blob/master/tools/mtmd/mtmd.h

NB: `BluManager::DoBluMessageLoop();` is the main loop call

Calling it on a background thread doesn't crash it, but it won't render. Try a stable bg thread?

binary path works by default, TBD if we want that path.

custom command structure works via IPC, but this is probably not a great general solution, need to investigate a general IPC protocol that's portable, fast, and supports JSON like structure...

Related stack when paused on GT ![image](https://github.com/getnamo/BLUI-Unreal/assets/542365/7c6caf54-98d3-4c86-beae-3bda10e6876b)

We also have the issue of `blu_ue4_process.exe` surviving Unreal exit at times. This suggests our cleanup is not fully wrapped.

It's worse than just texture release, it appears that the browser renders incorrectly (patches/deltas) onto the page vs what 5.1 & 5.3 show. Update textures needs a change, did API...

Called in ![image](https://github.com/getnamo/BLUI-Unreal/assets/542365/b5eac4f8-eedd-4604-a569-3e1ff800bdd6) then processed in ![image](https://github.com/getnamo/BLUI-Unreal/assets/542365/6c7aaaba-f9e3-4c86-817f-4dc7dae3b1fa) NB: https://forums.unrealengine.com/t/c-transition-guide-for-5-4/1835583