Jan Kaniewski
Jan Kaniewski
ref: https://forums.unrealengine.com/development-discussion/engine-source-github/66762-plugin-ziputility-7zip?p=1554713#post1554713 points to: https://github.com/getnamo/ZipUtility-ue4/blob/master/Source/ZipUtility/Private/ZipFileFunctionLibrary.cpp#L50
If we don't find the desired archive, get an ondone callback with not found.
Apparently unzipping once works, but sequential unzips in C++ cause errors as shown here: https://forums.unrealengine.com/showthread.php?95022-Plugin-ZipUtility-(7zip)&p=713123&viewfull=1#post713123 and here: https://forums.unrealengine.com/showthread.php?95022-Plugin-ZipUtility-(7zip)&p=718350&viewfull=1#post718350
Feature Idea: - Allow compression and decompression of data (byte arrays and strings) instead of files. - In-memory optimization: unzip files into memory instead of into files
**Motivation** It should be possible to switch the machine learning backend while keeping the unreal frontend api the same, allowing for a very flexible dev environment. By specifying an abstract...
We can probably add a tickbox or a tensorflow component subclass which would enable remote tensorflow. This would work via re-routing calls to the tensorflow component to e.g. a python...
Pip currently uses windows cmd to work asynchronously. We should be able to use python methods to work around this.
Likely depends on https://github.com/ROCmSoftwarePlatform/tensorflow-upstream which is available on pip as https://pypi.org/project/tensorflow-rocm/. Atm there are no windows pip wheels for this, but that may change in the future. At that point...