Jan Kaniewski

Results 486 comments of Jan Kaniewski

5.3 render: ![image](https://github.com/getnamo/BLUI-Unreal/assets/542365/80cc5cb5-89e5-4f67-ba07-71ad142c7627) 5.4 render: ![image](https://github.com/getnamo/BLUI-Unreal/assets/542365/09ff45de-0d7d-456e-9216-fd7a2bc22dce) (bbc re-render trigger caused crash) looks like last patch (lowest) override other patches

UpdateTexture2D changes (5.3->5.4): ![image](https://github.com/getnamo/BLUI-Unreal/assets/542365/76185373-584c-427d-a1de-5eae49d23c51) Appears to use a block copy architecture, potentially a source of the problems? Related commit: https://github.com/EpicGames/UnrealEngine/commit/b7881548a3858f40aadbf0f10d206a68dc2ee47a

another bug note: ![image](https://github.com/user-attachments/assets/c2e7f323-2273-4144-8c41-bae6744c1949) L196 - ref: https://github.com/getnamo/BLUI-Unreal/blob/master/Source/Blu/Private/BluEye.cpp#L196

Points to https://github.com/getnamo/SocketIOClient-Unreal/blob/master/Source/SocketIOLib/Private/internal/sio_client_impl.cpp#L261 which is when the thread stops and reset gets called. Check your alloc/dealloc logic and compare vs how it's done for the component life cycle.

I'm seeing this error now, looks like a recent version broke it, use older plugin version for now until fix is found.

related to https://github.com/getnamo/UnrealJs/issues/9, updated android builds haven't happened in a long time

NB resources for 5.4 work: - other fork's work for 5.4: https://github.com/YSjcqs/UnrealJS/commit/261ef066683098d0a1eec45916304236df5dfc59 - browsing branch network: https://github.com/ncsoft/Unreal.js-core/network

pushed in https://github.com/getnamo/UnrealJs/commit/7f3d6ec178269af953dd03d6c1451f2d4b56cadf, pending release.

Main branch is on 5.5. You can use old 3rd party dependencies and compile from main to get a build. If there is demand I can publish a build.

Does sound like a race condition with variable ref missing on exit