Jan Kaniewski
Jan Kaniewski
5.3 render:  5.4 render:  (bbc re-render trigger caused crash) looks like last patch (lowest) override other patches
UpdateTexture2D changes (5.3->5.4):  Appears to use a block copy architecture, potentially a source of the problems? Related commit: https://github.com/EpicGames/UnrealEngine/commit/b7881548a3858f40aadbf0f10d206a68dc2ee47a
another bug note:  L196 - ref: https://github.com/getnamo/BLUI-Unreal/blob/master/Source/Blu/Private/BluEye.cpp#L196
Points to https://github.com/getnamo/SocketIOClient-Unreal/blob/master/Source/SocketIOLib/Private/internal/sio_client_impl.cpp#L261 which is when the thread stops and reset gets called. Check your alloc/dealloc logic and compare vs how it's done for the component life cycle.
I'm seeing this error now, looks like a recent version broke it, use older plugin version for now until fix is found.
related to https://github.com/getnamo/UnrealJs/issues/9, updated android builds haven't happened in a long time
NB resources for 5.4 work: - other fork's work for 5.4: https://github.com/YSjcqs/UnrealJS/commit/261ef066683098d0a1eec45916304236df5dfc59 - browsing branch network: https://github.com/ncsoft/Unreal.js-core/network
pushed in https://github.com/getnamo/UnrealJs/commit/7f3d6ec178269af953dd03d6c1451f2d4b56cadf, pending release.
Main branch is on 5.5. You can use old 3rd party dependencies and compile from main to get a build. If there is demand I can publish a build.
Does sound like a race condition with variable ref missing on exit