Jan Kaniewski

Results 268 comments of Jan Kaniewski

That's strange behavior, I'll try to find some time to run an example both in BP and C++ to confirm. I did have the BP variant working in my tests...

Is ml-remote-server running on windows or linux? I'll need to try to replicate the setup to see what could be causing the binary param mismatch. At a glance it appears...

Don't have a quest 2 to test this myself, do you know if builds to normal android targets such as an Android phone has the same issue? This seems to...

My best guess is that the oculus 2 platform is not considered android in pragma/build.cs and is getting code excluded, check the platform strings required, those would need to be...

try https address for initial connect and check https://github.com/getnamo/SocketIOClient-Unreal#socketio-server-compatibility

Platform? How are you using the plugin, through component or native method? https or http? Does changing `Unbind Events on Disconnect` stop this error for you? It's also possible the...

Is this GitHub variant of plugin marketplace? If you're using GitHub is it a c++ project or blueprint? See https://github.com/getnamo/SocketIOClient-Unreal#github steps for packaging

Is the disconnect happening on client or server side? Do you receive `OnConnectionProblems` callback?

Try changing `Unbind Events on Disconnect` toggle on your component and see if that changes the behavior for you

Looks like usoundwave bulk data has an API change (problem area found here: https://github.com/getnamo/SocketIOClient-Unreal/blob/master/Source/CoreUtility/Private/CUBlueprintLibrary.cpp#L207) You can comment out the code inside the function block if you're not using it and...